@magazinearticle {1511365, title = {Intelligent Agents for Interactive Simulation Environments}, journal = { AI Magazine}, volume = {16}, number = {1}, year = {1995}, pages = {15-39 }, abstract = {Interactive simulation environments constitute one of today{\textquoteright}s promising emerging technologies, withapplications in areas such as education, manufacturing, entertainment and training. These environmentsare also rich domains for building and investigating intelligent automated agents, with requirements forthe integration of a variety of agent capabilities, but without the costs and demands of low-levelperceptual processing or robotic control.Our project is aimed at developing human-like, intelligent agents that can interact with each other, as wellas with humans in such virtual environments. Our current target is intelligent automated pilots forbattlefield simulation environments. These are dynamic, interactive, multi-agent environments that poseinteresting challenges for research on specialized agent capabilities as well as on the integration of thesecapabilities in the development of "complete" pilot agents. We are addressing these challenges throughdevelopment of a pilot agent, called TacAir-Soar, within the Soar architecture.The purpose of this article is to provide an overview of this domain and project by analyzing thechallenges that automated pilots face in battlefield simulations, describing how TacAir-Soar issuccessfully able to address many of themTacAir-Soar pilots have already successfully participated inconstrained air-combat simulations against expert human pilotsand discussing the issues involved inresolving the remaining research challenges}, author = {Tambe, Milind and W. L. Johnson and R. M. Jones and F. Koss and J. E. Laird and P. S. Rosenbloom and K Schwamb} }