Publications by Year: 2004

2004
Paul Scerri, K. Sycara, and Milind Tambe. 2004. “Adjustable autonomy in the context of coordination (invited paper) .” In First Intelligent Systems Technical Conference of the American Institute of Aeronautics and Astronautics.Abstract
Human-agent interaction in the context of coordination presents novel challenges as compared to isolated interactions between a single human and single agent. There are two broad reasons for the additional challenges: things continue to happen in the environment while a decision is pending and the inherent distributedness of the entities involved. Our approach to interaction in such a context has three key components which allow us to leverage human expertise by giving them responsibility for key coordination decisions, without risks to the coordination due to slow responses. First, to deal with the dynamic nature of the situation, we use pre-planned sequences of transfer of control actions called transfer-of-control strategies. Second, to allow identification of key coordination issues in a distributed way, individual coordination tasks are explicitly represented as coordination roles, rather than being implicitly represented within a monolithic protocol. Such a representation allows meta-reasoning about those roles to determine when human input may be useful. Third, the meta-reasoning and transfer-of-control strategies are encapsulated in a mobile agent that moves around the group to either get human input or autonomously make a decision. In this paper, we describe this approach and present initial results from interaction between a large number of UAVs and a small number of humans.
2004_9_teamcore_aiaa.pdf
Ranjit Nair, Makoto Yokoo, Maayan Roth, and Milind Tambe. 2004. “Communication for Improving Policy Computation in Distributed POMDPs .” In Third International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS-04).Abstract
Distributed Partially Observable Markov Decision Problems (POMDPs) are emerging as a popular approach for modeling multiagent teamwork where a group of agents work together to jointly maximize a reward function. Since the problem of finding the optimal joint policy for a distributed POMDP has been shown to be NEXP-Complete if no assumptions are made about the domain conditions, several locally optimal approaches have emerged as a viable solution. However, the use of communicative actions as part of these locally optimal algorithms has been largely ignored or has been applied only under restrictive assumptions about the domain. In this paper, we show how communicative acts can be explicitly introduced in order to find locally optimal joint policies that allow agents to coordinate better through synchronization achieved via communication. Furthermore, the introduction of communication allows us to develop a novel compact policy representation that results in savings of both space and time which are verified empirically. Finally, through the imposition of constraints on communication such as not going without communicating for more than K steps, even greater space and time savings can be obtained.
2004_5_teamcore_nair_aamas04.pdf
Ranjit Nair. 2004. “Coordinating multiagent teams in uncertain domains using distributed POMDPs ”.Abstract
Distributed Partially Observable Markov Decision Problems (POMDPs) have emerged as a popular decision-theoretic approach for planning for multiagent teams, where it is imperative for the agents to be able to reason about the rewards (and costs) for their actions in the presence of uncertainty. However, finding the optimal distributed POMDP policy is computationally intractable (NEXP-Complete). This dissertation presents two independent approaches which deal with this issue of intractability in distributed POMDPs. The primary focus is on the first approach, which represents a principled way to combine the two dominant paradigms for building multiagent team plans, namely the “beliefdesire-intention” (BDI) approach and distributed POMDPs. In this hybrid BDIPOMDP approach, BDI team plans are exploited to improve distributed POMDP tractability and distributed POMDP-based analysis improves BDI team plan performance. Concretely, we focus on role allocation, a fundamental problem in BDI teams – which agents to allocate to the different roles in the team. The hybrid BDI-POMDP approach provides three key contributions. First, unlike prior work in multiagent role allocation, we describe a role allocation technique that takes into account future uncertainties in the domain. The second contribution is a novel decomposition technique, which exploits the structure in the BDI team plans to significantly prune the search space of combinatorially many role allocations. Our third key contribution is a significantly faster policy evaluation algorithm suited for our BDI-POMDP hybrid approach. Finally, we also present experimental results from two domains: mission rehearsal simulation and RoboCupRescue disaster rescue simulation. In the RoboCupRescue domain, we show that the role allocation technique presented in this dissertation is capable of performing at human expert levels by comparing with the allocations chosen by humans in the actual RoboCupRescue simulation environment. The second approach for dealing with the intractability of distributed POMDPs is based on finding locally optimal joint policies using Nash equilibrium as a solution concept. Through the introduction of communication, we not only show improved coordination but also develop a novel compact policy representation that results in savings of both space and time which are verified empirically.
2014_11_teamcore_chao_2014_extend.pdf
Nathan Schurr, Paul Scerri, and Milind Tambe. 2004. “Coordination Advice: A Preliminary Investigation of Human Advice to Multiagent Teams .” In Spring Symposium.Abstract
This paper introduces a new area of advice that is specific to advising a multiagent team: Coordination Advice. Coordination Advice differs from traditional advice because it pertains to coordinated tasks and interactions between agents. Given a large multiagent team interacting in a dynamic domain, optimal coordination is a difficult challenge. Human advisors can improve such coordination via advice. This paper is a preliminary look at the evolution of Coordination Advice from a human through three different domains: (i) disaster rescue simulation, (ii) a self-maintaining robotics sensors, and (iii) personal assistants in a office environment. We study how the useful advice a person can give changes as the domains change and the number of agents and roles increase.
2004_8_teamcore_symposium.pdf
Jonathan P. Pearce, Rajiv T. Maheswaran, and Milind Tambe. 2004. “DCOP Games for Multi-Agent Coordination .” In CP 2004 Workshop on Distributed Constraint Reasoning (DCR-04).Abstract
Many challenges in multi-agent coordination can be modeled as distributed constraint optimization problems (DCOPs) but complete algorithms do not scale well nor respond effectively to dynamic or anytime environments. We introduce a transformation of DCOPs into graphical games that allows us to devise and analyze algorithms based on local utility and prove the monotonicity property of a class of such algorithms. The game-theoretic framework also enables us to characterize new equilibrium sets corresponding to a given degree of agent coordination. A key result in this paper is the discovery of a novel mapping between finite games and coding theory from which we can determine a priori bounds on the number of equilibria in these sets, which is useful in choosing the appropriate level of coordination given the communication cost of an algorithm
2004_7_teamcore_pearce_dcr04.pdf
Rajiv T. Maheswaran, Jonathan P. Pearce, and Milind Tambe. 2004. “Distributed Algorithms for DCOP: A Graphical Game-Based Approach .” In 17th International Conference on Parallel and Distributed Computing Systems (PDCS-2004).Abstract
This paper addresses the application of distributed constraint optimization problems (DCOPs) to large-scale dynamic environments. We introduce a decomposition of DCOP into a graphical game and investigate the evolution of various stochastic and deterministic algorithms. We also develop techniques that allow for coordinated negotiation while maintaining distributed control of variables. We prove monotonicity properties of certain approaches and detail arguments about equilibrium sets that offer insight into the tradeoffs involved in leveraging efficiency and solution quality. The algorithms and ideas were tested and illustrated on several graph coloring domains.
2004_2_teamcore_maheswaran_pearce04pdcs.pdf
Nathan Schurr, Steven Okamoto, Rajiv T. Maheswaran, Paul Scerri, and Milind Tambe. 2004. “Evolution of a Teamwork Model .” In Cognition and Multi-Agent Interaction: From Cognitive Modeling to Social Simulation. Cambridge University Press.Abstract
For heterogeneous agents working together to achieve complex goals, teamwork (Jennings, 1995; Yen, Yin, Ioerger, Miller, Xu, & Volz, 2001; Tambe, 1997a) has emerged as the dominant coordination paradigm. For domains as diverse as rescue response, military, space, sports and collaboration between human workmates, flexible, dynamic coordination between cooperative agents needs to be achieved despite complex, uncertain, and hostile environments. There is now emerging consensus in the multiagent arena that for flexible teamwork among agents, each team member is provided with an explicit model of teamwork, which entails their commitments and responsibilities as a team member. This explicit modelling allows the coordination to be robust, despite individual failures and unpredictably changing environments. Building on the well developed theory of joint intentions (Cohen & Levesque, 1991) and shared plans (Grosz & Kraus, 1996), the STEAM teamwork model (Tambe, 1997a) was operationalized as a set of domain independent rules that describe how teams should work together. This domain independent teamwork model has been successfully applied to a variety of domains. From combat air missions (Hill, Chen, Gratch, Rosenbloom, & Tambe, 1997) to robot soccer (Kitano, Asada, Kuniyoshi, Noda, Osawa, & Matsubara, 1997) to teams supporting human organizations (Pynadath & Tambe, 2003) to rescue response (Scerri, Pynadath, Johnson, P., Schurr, Si, & Tambe, 2003), applying the same set of STEAM rules has resulted in successful coordination between heterogeneous agents. The successful use of the same teamwork model in a wide variety of diverse domains provides compelling evidence that it is the principles of teamwork, rather than exploitation of specific domain phenomena, that underlies the success of teamwork based approaches. Since the same rules can be successfully used in a range of domains, it is desirable to build a reusable software package that encapsulates those rules in order to provide a lightweight and portable implementation. The emerging standard for deploying such a package is via proxies (Pynadath & Tambe, 2003). Each proxy works closely with a single domain agent, representing that agent in the team. The second generation of teamwork proxies, called Machinetta (Pynadath & Tambe, 2003; Scerri et al., 2003), is currently being developed. The Machinetta proxies use less computing resources and are more flexible than the proxies they have superseded. While approaches to teamwork have been shown to be effective for agent teams, new emerging domains of teamwork require agent-human interactions in teams. These emerging domains and the teams that are being developed for them introduce a new set of issues and obstacles. Two algorithms that need to be revised in particular for these complex domains are the algorithms for adjustable autonomy (for agent-human interaction) and algorithms for role allocation. This chapter focuses in particular on the challenge of role allocation. Upon instantiation of a new plan, the roles needed to perform that plan are created and must be allocated to members of the team. In order to allocate a dynamically changing set of roles to team members, previous mechanisms required too much computation and/or communication and did not handle rapidly changing situations well for teams with many members. A novel algorithm has been created for role allocation in these extreme teams. Generally in teamwork, role allocation is the problem of assigning roles to agents so as to maximize overall team utility (Nair, Ito, Tambe, & Marsella, 2002; Tidhar, Rao, & Sonenberg, 1996; Werger & Mataric, 2000). Extreme teams emphasize key additional properties in role allocation: (i) domain dynamics may cause tasks to disappear; (ii) agents may perform one or more roles, but within resource limits; (iii) many agents can fulfill the same role. This role allocation challenge in extreme teams will be referred to as extended GAP (E-GAP), as it subsumes the generalized assignment problem (GAP), which is NP-complete (Shmoys & Tardos, 1993).
2004_10_teamcore_bdibook_chapter.pdf
Syed M. Ali, Sven Koenig, and Milind Tambe. 2004. “Preprocessing Techniques for Distributed Constraint Optimization (Short Paper).” In International Joint Conference on Principles and Practices of Constraint Programming (CP).Abstract
Although algorithms for Distributed Constraint Optimization Problems (DCOPs) have emerged as a key technique for distributed reasoning, their application faces significant hurdles in many multiagent domains due to their inefficiency. Preprocessing techniques have been successfully used to speed up algorithms for centralized constraint satisfaction problems. This paper introduces a framework of very different preprocessing techniques that speed up ADOPT, an asynchronous optimal DCOP algorithm that significantly outperforms competing DCOP algorithms by more than one order of magnitude.
2004_1_teamcore_cp1.pdf
Rajiv T. Maheswaran, Milind Tambe, Emma Bowring, Jonathan P. Pearce, and Pradeep Varakantham. 2004. “Taking DCOP to the Real World : Efficient Complete Solutions for Distributed Event Scheduling .” In Third International Joint Conference on Agents and Multi Agent Systems, AAMAS.Abstract
Distributed Constraint Optimization (DCOP) is an elegant formalism relevant to many areas in multiagent systems, yet complete algorithms have not been pursued for real world applications due to perceived complexity. To capably capture a rich class of complex problem domains, we introduce the Distributed Multi-Event Scheduling (DiMES) framework and design congruent DCOP formulations with binary constraints which are proven to yield the optimal solution. To approach real-world efficiency requirements, we obtain immense speedups by improving communication structure and precomputing best case bounds. Heuristics for generating better communication structures and calculating bound in a distributed manner are provided and tested on systematically developed domains for meeting scheduling and sensor networks, exemplifying the viability of complete algorithms.
2004_3_teamcore_real_world_dcop.pdf
Praveen Paruchuri, Milind Tambe, Fernando Ordonez, and Sarit Kraus. 2004. “Towards a formalization of teamwork with resource constraints .” In International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS-04).Abstract
Despite the recent advances in distributed MDP frameworks for reasoning about multiagent teams, these frameworks mostly do not reason about resource constraints, a crucial issue in teams. To address this shortcoming, we provide four key contributions. First, we introduce EMTDP, a distributed MDP framework where agents must not only maximize expected team reward, but must simultaneously bound expected resource consumption. While there exist single-agent constrained MDP (CMDP) frameworks that reason about resource constraints, EMTDP is not just a CMDP with multiple agents. Instead, EMTDP must resolve the miscoordination that arises due to policy randomization. Thus, our second contribution is an algorithm for EMTDP transformation, so that resulting policies, even if randomized, avoid such miscoordination. Third, we prove equivalence of different techniques of EMTDP transformation. Finally, we present solution algorithms for these EMTDPs and show through experiments their efficiency in solving application-sized problems.
2004_6_teamcore_praveen_aamas04.pdf
Ranjit Nair, Milind Tambe, S. Marsella, and R. Raines. 2004. “Automated assistants for analyzing team behaviors.” Journal of Autonomous Agents and Multiagent Systems (JAAMAS), 8, Pp. 69-111.Abstract
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. The complex interactions of agents in a team as well as with other agents make it extremely difficult for human developers to understand and analyze agent-team behavior. It has thus become increasingly important to develop tools that can help humans analyze, evaluate, and understand team behaviors. However, the problem of automated team analysis is largely unaddressed in previous work. In this article, we identify several key constraints faced by team analysts. Most fundamentally, multiple types of models of team behavior are necessary to analyze different granularities of team events, including agent actions, interactions, and global performance. In addition, effective ways of presenting the analysis to humans is critical and the presentation techniques depend on the model being presented. Finally, analysis should be independent of underlying team architecture and implementation. We also demonstrate an approach to addressing these constraints by building an automated team analyst called ISAAC for post-hoc, off-line agent-team analysis. ISAAC acquires multiple, heterogeneous team models via machine learning over teams’ external behavior traces, where the specific learning techniques are tailored to the particular model learned. Additionally, ISAAC employs multiple presentation techniques that can aid human understanding of the analyses. ISAAC also provides feedback on team improvement in two novel ways: (i) It supports principled ”whatif” reasoning about possible agent improvements; (ii) It allows the user to compare different teams based on their patterns of interactions. This paper presents ISAAC’s general conceptual framework, motivating its design, as well as its concrete application in two domains: (i) RoboCup Soccer; (ii) software agent teams participating in a simulated evacuation scenario. In the RoboCup domain, ISAAC was used prior to and during the RoboCup’99 tournament, and was awarded the RoboCup Scientific Challenge Award. In the evacuation domain, ISAAC was used to analyze patterns of message exchanges among software agents, illustrating the generality of ISAAC’s techniques. We present detailed algorithms and experimental results from ISAAC’s application.
2004_4_teamcore_isaac_journal.pdf