Publications

2013
Jun-young Kwak, Pradeep Varakantham, Rajiv Maheswaran, Yu-Han Chang, Milind Tambe, Burcin Becerik-Gerber, and Wendy Wood. 2013. “TESLA: An Energy-saving Agent that Leverages Schedule Flexibility .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS).Abstract
This innovative application paper presents TESLA, an agent-based application for optimizing the energy use in commercial buildings. TESLA’s key insight is that adding flexibility to event/meeting schedules can lead to significant energy savings. TESLA provides three key contributions: (i) three online scheduling algorithms that consider flexibility of people’s preferences for energyefficient scheduling of incrementally/dynamically arriving meetings and events; (ii) an algorithm to effectively identify key meetings that lead to significant energy savings by adjusting their flexibility; and (iii) surveys of real users that indicate that TESLA’s assumptions exist in practice. TESLA was evaluated on data of over 110,000 meetings held at nine campus buildings during eight months in 2011–2012 at USC and SMU. These results show that, compared to the current systems, TESLA can substantially reduce overall energy consumption.
2013_4_teamcore_aamas13-tesla-camera-ready-finalv2.pdf
Manish Jain. 2013. “Thwarting Adversaries with Unpredictability: Massive-scale Game-Theoretic Algorithms for Real-world Security Deployments ”.Abstract
Protecting critical infrastructure and targets such as airports, transportation networks, power generation facilities as well as critical natural resources and endangered species is an important task for police and security agencies worldwide. Securing such potential targets using limited resources against intelligent adversaries in the presence of the uncertainty and complexities of the real-world is a major challenge. My research uses a game-theoretic framework to model the strategic interaction between a defender (or security forces) and an attacker (or terrorist adversary) in security domains. Game theory provides a sound mathematical approach for deploying limited security resources to maximize their effectiveness. While game theory has always been popular in the arena of security, unfortunately, the state of the art algorithms either fail to scale or to provide a correct solution for large problems with arbitrary scheduling constraints. For example, US carriers fly over 27,000 domestic and 2,000 international flights daily, presenting a massive scheduling challenge for Federal Air Marshal Service (FAMS). My thesis contributes to a very new area that solves game-theoretic problems using insights from large-scale optimization literature towards addressing the computational challenge posed by real-world domains. I have developed new models and algorithms that compute optimal strategies for scheduling defender resources is large real-world domains. My thesis makes the following contributions. First, it presents new algorithms that can solve for trillions of actions for both the defender and the attacker. Second, it presents a hierarchical framework that provides orders of magnitude scale-up in attacker types for Bayesian Stackelberg games. Third, it provides an analysis and detection of a phase-transition that identifies properties that makes security games hard to solve. These new models have not only advanced the state of the art in computational game-theory, but have actually been successfully deployed in the real-world. My work represents a successful transition from game-theoretic advancements to real-world applications that are already in use, and it has opened exciting new avenues to greatly expand the reach of game theory. For instance, my algorithms are used in the IRIS system: IRIS has been in use by the Federal Air Marshals Service (FAMS) to schedule air marshals on board international commercial flights since October 2009.
2013_25_teamcore_manish_thesis.pdf
Jun-young Kwak, Pradeep Varakantham, Rajiv Maheswaran, Yu-Han Chang, Milind Tambe, Burcin Becerik-Gerber, and Wendy Wood. 2013. “Why TESLA Works: Innovative Agent-based Application Leveraging Schedule Flexibility for Conserving Energy .” In Workshop on Multiagent-based Societal Systems (MASS) at AAMAS.Abstract
This paper presents TESLA, an agent-based application for optimizing the energy use in commercial buildings. TESLA’s key insight is that adding flexibility to event/meeting schedules can lead to significant energy savings. TESLA provides two key contributions: (i) three online scheduling algorithms that consider flexibility of people’s preferences for energy-efficient scheduling of incrementally/dynamically arriving meetings and events; and (ii) an algorithm to effectively identify key meetings that lead to significant energy savings by adjusting their flexibility. TESLA was evaluated on data of over 110,000 meetings held at nine campus buildings during eight months in 2011–2012 at the University of Southern California (USC) and the Singapore Management University (SMU), and it indicated that TESLA’s assumptions exist in practice. This paper also provides an extensive analysis on energy savings achieved by TESLA. These results and analysis show that, compared to the current systems, TESLA can substantially reduce overall energy consumption.
2013_12_teamcore_mass-camera-ready-v2.pdf
Manish Jain, Vincent Conitzer, and Milind Tambe. 2013. “Security Scheduling for Real-world Networks .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS).Abstract
Network based security games, where a defender strategically places security measures on the edges of a graph to protect against an adversary, who chooses a path through a graph is an important research problem with potential for real-world impact. For example, police forces face the problem of placing checkpoints on roads to inspect vehicular traffic in their day-to-day operations, a security measure the Mumbai police have performed since the terrorist attacks in 2008. Algorithms for solving such network-based security problems have been proposed in the literature, but none of them scale up to solving problems of the size of real-world networks. In this paper, we present SNARES, a novel algorithm that computes optimal solutions for both the defender and the attacker in such network security problems. Based on a double-oracle framework, SNARES makes novel use of two approaches: warm starts and greedy responses. It makes the following contributions: (1) It defines and uses mincut-fanout, a novel method for efficient warm-starting of the computation; (2) It exploits the submodularity property of the defender optimization in a greedy heuristic, which is used to generate “better-responses"; SNARES also uses a better-response computation for the attacker. Furthermore, we evaluate the performance of SNARES in real-world networks illustrating a significant advance: whereas state-of-the-art algorithms could handle just the southern tip of Mumbai, SNARES can compute optimal strategy for the entire urban road network of Mumbai.
2013_7_teamcore_fp066-jain.pdf
2012
Yevgeniy Vorobeychik, Bo An, and Milind Tambe. 2012. “Adversarial Patrolling Games .” In AAAI Spring Symposium on Security, Sustainability and Health.Abstract
Defender-Attacker Stackelberg games are the foundations of tools deployed for computing optimal patrolling strategies in adversarial domains such as the United states Federal Air Marshals Service and the United States Coast Guard, among others. In Stackelberg game models of these systems the attacker knows only the probability that each target is covered by the defender, but is oblivious to the detailed timing of the coverage schedule. In many real-world situations, however, the attacker can observe the current location of the defender and can exploit this knowledge to reason about the defender’s future moves. We study Stackelberg security games in which the defender sequentially moves between targets, with moves constrained by an exogenously specified graph, while the attacker can observe the defender’s current location and his (stochastic) policy concerning future moves. We offer five contributions: (1) We model this adversarial patrolling game (APG) as a stochastic game with special structure and present several alternative formulations that leverage the general nonlinear programming (NLP) approach for computing equilibria in zero-sum stochastic games. We show that our formulations yield significantly better solutions than previous approaches. (2) We extend the NLP formulation for APG allow for attacks that may take multiple time steps to unfold. (3) We provide an approximate MILP formulation that uses discrete defender move probabilities. (4) We experimentally demonstrate the efficacy of an NLP-based approach, and systematically study the impact of network topology on the results. (5) We extend our model to allow the defender to construct the graph constraining his moves, at some cost, and offer novel algorithms for this setting, finding that a MILP approximation is much more effective than the exact NLP in this setting.
2012_3_teamcore_patrolsymp.pdf
Yevgeniy Vorobeychik, Bo An, and Milind Tambe. 2012. “Adversarial Patrolling Games: Extended Abstract .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS) (Short paper).Abstract
Defender-Attacker Stackelberg games are the foundations of tools deployed for computing optimal patrolling strategies in adversarial domains such as the United states Federal Air Marshals Service and the United States Coast Guard, among others. In Stackelberg game models of these systems the attacker knows only the probability that each target is covered by the defender, but is oblivious to the detailed timing of the coverage schedule. In many real-world situations, however, the attacker can observe the current location of the defender and can exploit this knowledge to reason about the defender’s future moves. We study Stackelberg security games in which the defender sequentially moves between targets, with moves constrained by an exogenously specified graph, while the attacker can observe the defender’s current location and his (stochastic) policy concerning future moves.
2012_12_teamcore_patrol_short.pdf
Michal Jakob, Zbynek Moler, Antonín Komenday, Zhengyu Yin, Albert Xin Jiang, Matthew P. Johnson, Michal Pechoucek, and Milind Tambe. 2012. “AgentPolis: Towards a Platform for Fully Agent-based Modeling of Multi-Modal Transportation .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS) Demonstration Track.Abstract
AgentPolis is a fully agent-based platform for modeling multi-modal transportation systems. It comprises a highperformance discrete-event simulation core, a cohesive set of high-level abstractions for building extensible agent-based models and a library of predefined components frequently used in transportation models. Together with a suite of supporting tools, AgentPolis enables rapid prototyping and execution of data-driven simulations of a wide range of mobility and transportation phenomena. We illustrate the capabilities of the platform on a model of fare inspection in public transportation networks.
2012_22_teamcore_agpolis-aamas-cr-rc2.pdf
Jason Tsai, Nicholas Weller, and Milind Tambe. 2012. “Analysis of Heuristic Techniques for Controlling Contagion .” In AAAI Fall Symposium.Abstract
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to have a spreading effect. In this work, we use counterinsurgency as our illustrative domain. Defined as the effort to block the spread of support for an insurgency, such operations lack the manpower to defend the entire population and must focus on the opinions of a subset of local leaders. As past researchers of security resource allocation have done, we propose using game theory to develop such policies and model the interconnected network of leaders as a graph. Unlike this past work in security games, actions in these domains possess a probabilistic, non-local impact. To address this new class of security games, recent research has used novel heuristic oracles in a double oracle formulation to generate mixed strategies. However, these heuristic oracles were evaluated only on runtime and quality scaling with the graph size. Given the complexity of the problem, numerous other problem features and metrics must be considered to better inform practical application of such techniques. Thus, this work provides a thorough experimental analysis including variations of the contagion probability average and standard deviation. We extend the previous analysis to also examine the size of the action set constructed in the algorithms and the final mixed strategies themselves. Our results indicate that game instances featuring smaller graphs and low contagion probabilities converge slowly while games with larger graphs and medium contagion probabilities converge most quickly.
2012_40_teamcore_fall_symposium_-_final_submission.pdf
Matthew P. Johnson, Fei Fang, Rong Yang, Milind Tambe, and Heidi Jo Albers. 2012. “Challenges in Patrolling to Maximize Pristine Forest Area (Position Paper) .” In AAAI Spring Symposium on Game Theory for Security, Sustainability and Health.Abstract
Illegal extraction of forest resources is fought, in many developing countries, by patrols through the forest that seek to deter such activity by decreasing its profitability. With limited resources for performing such patrols, a patrol strategy will seek to distribute the patrols throughout the forest, in space and time, in order to minimize the resulting amount of extraction that occurs or maximize the degree of forest protection, according to one of several potential metrics. We pose this problem as a Stackelberg game. We adopt and extend the simple, geometrically elegant model of (Robinson 2010). First, we study optimal allocations of patrol density under generalizations of this model, relaxing several of its assumptions. Second, we pose the problem of generating actual schedules whose site visit frequencies are consistent with the analytically computed optimal patrol densities.
2012_5_teamcore_forest.pdf
Rong Yang, Fernando Ordonez, and Milind Tambe. 2012. “Computing Optimal Strategy against Quantal Response in Security Games .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS).Abstract
To step beyond the first-generation deployments of attacker-defender security games – for LAX Police, US FAMS and others – it is critical that we relax the assumption of perfect rationality of the human adversary. Indeed, this assumption is a well-accepted limitation of classical game theory and modeling human adversaries’ bounded rationality is critical. To this end, quantal response (QR) has provided very promising results to model human bounded rationality. However, in computing optimal defender strategies in real-world security games against a QR model of attackers, we face difficulties including (1) solving a nonlinear non-convex optimization problem efficiently for massive real-world security games; and (2) addressing constraints on assigning security resources, which adds to the complexity of computing the optimal defender strategy. This paper presents two new algorithms to address these difficulties: GOSAQ can compute the globally optimal defender strategy against a QR model of attackers when there are no resource constraints and gives an efficient heuristic otherwise; PASAQ in turn provides an efficient approximation of the optimal defender strategy with or without resource constraints. These two novel algorithms are based on three key ideas: (i) use of a binary search method to solve the fractional optimization problem efficiently, (ii) construction of a convex optimization problem through a non-linear transformation, (iii) building a piecewise linear approximation of the non-linear terms in the problem. Additional contributions of this paper include proofs of approximation bounds, detailed experimental results showing the advantages of GOSAQ and PASAQ in solution quality over the benchmark algorithm (BRQR) and the efficiency of PASAQ. Given these results, PASAQ is at the heart of the PROTECT system, which is deployed for the US Coast Guard in the port of Boston, and is now headed to other ports.
2012_42_teamcore_aamas2012_paper_cameraready.pdf
Laura Klein, Jun-young Kwak, Geoffrey Kavulya, Farrokh Jazizadeh, Burcin Becerik-Gerber, Pradeep Varakantham, and Milind Tambe. 2012. “Coordinating Occupant Behavior for Building Energy and Comfort Management using Multi-Agent Systems .” Automation in Construction: An International Research Journal, 22, Pp. 525-536.Abstract
There is growing interest in reducing building energy consumption through increased sensor data and increased computational support for building controls. The goal of reduced building energy is often coupled with the desire for improved occupant comfort. Current building systems are inefficient in their energy usage for maintaining occupant comfort as they operate according to fixed schedules and maximum design occupancy assumptions, and they rely on code defined occupant comfort ranges. This paper presents and implements a multi-agent comfort and energy system (MACES) to model alternative management and control of building systems and occupants. MACES specifically improves upon previous multi-agent systems as it coordinates both building system devices and building occupants through direct changes to occupant meeting schedules using multi-objective Markov Decision Problems (MDP). MACES is implemented and tested with input from a real-world building including actual thermal zones, temperatures, occupant preferences, and occupant schedules. The operations of this building are then simulated according to three distinct control strategies involving varying levels of intelligent coordination of devices and occupants. Finally, the energy and comfort results of these three strategies are compared to the baseline and opportunities for further energy savings are assessed. A 12% reduction in energy consumption and a 5% improvement in occupant comfort are realized as compared to the baseline control. Specifically, by employing MDP meeting relocating, an additional 5% improvement in energy consumption is realized over other control strategies.
2012. “Deployed Security Games for Patrol Planning .” In Handbook on Operations Research for Homeland Security.Abstract
Nations and organizations need to secure locations of economic, military, or political importance from groups or individuals that can cause harm. The fact that there are limited security resources prevents complete security coverage, which allows adversaries to observe and exploit patterns in patrolling or monitoring, and enables them to plan attacks that avoid existing patrols. The use of randomized security policies that are more difficult for adversaries to predict and exploit can counter their surveillance capabilities and improve security. In this chapter we describe the recent development of models to assist security forces in randomizing their patrols and their deployment in real applications. The systems deployed are based on fast algorithms for solving large instances of Bayesian Stackelberg games that capture the interaction between security forces and adversaries. Here we describe a generic mathematical formulation of these models, present some of the results that have allowed these systems to be deployed in practice, and outline remaining future challenges. We discuss the deployment of these systems in two real-world security applications: 1) The police at the Los Angeles International Airport uses these models to randomize the placement of checkpoints on roads entering the airport and the routes of canine unit patrols within the airport terminals. 2) The Federal Air Marshal Service uses these models to randomize the schedules of air marshals on international flights.
2012_2_teamcore_patrollingchapter.pdf
Manish Jain, Kevin Leyton-Brown, and Milind Tambe. 2012. “The Deployment-to-Saturation Ratio in Security Games .” In Conference on Artificial Intelligence (AAAI).Abstract
Stackelberg security games form the backbone of systems like ARMOR, IRIS and PROTECT, which are in regular use by the Los Angeles International Police, US Federal Air Marshal Service and the US Coast Guard respectively. An understanding of the runtime required by algorithms that power such systems is critical to furthering the application of game theory to other real-world domains. This paper identifies the concept of the deployment-to-saturation ratio in random Stackelberg security games, and shows that problem instances for which this ratio is 0.5 are computationally harder than instances with other deployment-to-saturation ratios for a wide range of different equilibrium computation methods, including (i) previously published different MIP algorithms, and (ii) different underlying solvers and solution mechanisms. This finding has at least two important implications. First, it is important for new algorithms to be evaluated on the hardest problem instances. We show that this has often not been done in the past, and introduce a publicly available benchmark suite to facilitate such comparisons. Second, we provide evidence that this computationally hard region is also one where optimization would be of most benefit to security agencies, and thus requires significant attention from researchers in this area. Furthermore, we use the concept of phase transitions to better understand this computationally hard region. We define a decision problem related to security games, and show that the probability that this problem has a solution exhibits a phase transition as the deployment-to-saturation ratio crosses 0.5. We also demonstrate that this phase transition is invariant to changes both in the domain and the domain representation, and that the phase transition point corresponds to the computationally hardest instances.
2012_28_teamcore_jain_finalsubmission.pdf
Rong Yang, Fei Fang, Albert Xin Jiang, Karthik Rajagopal, Milind Tambe, and Rajiv Maheswaran. 2012. “Designing Better Strategies against Human Adversaries in Network Security Games: Extended Abstract .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS)(Short paper) .Abstract
In a Network Security Game (NSG), security agencies must allocate limited resources to protect targets embedded in a network, such as important buildings in a city road network. A recent line of work relaxed the perfect-rationality assumption of human adversary and showed significant advantages of incorporating the bounded rationality adversary models in non-networked security domains. Given that real-world NSG are often extremely complex and hence very difficult for humans to solve, it is critical that we address human bounded rationality when designing defender strategies. To that end, the key contributions of this paper include: (i) comprehensive experiments with human subjects using a web-based game that we designed to simulate NSGs; (ii) new behavioral models of human adversary in NSGs, which we train with the data collected from human experiments; (iii) new algorithms for computing the defender optimal strategy against the new models.
2012_15_teamcore_aamas2012_gsg.pdf
Matthew P Johnson, Fei Fang, Milind Tambe, and H. J. Albers. 2012. “Designing Patrol Strategies to Maximize Pristine Forest Area .” In Workshop on Optimization in Multiagent Systems (OPTMAS) at AAMAS .Abstract
Illegal extraction of forest resources is fought, in many developing countries, by patrols that seek to deter such activity by decreasing its profitability. With a limited budget, a patrol strategy will seek to distribute the patrols throughout the forest, in order to minimize the resulting amount of extraction that occurs or maximize the amount of “pristine” forest area. Prior work in forest economics has posed this problem as a Stackelberg game, but efficient optimal or approximation algorithms for generating leader strategies have not previously been found. Unlike previous work on Stackelberg games in the multiagent literature, much of it motivated by counter-terrorism, here we seek to protect a continuous area, as much as possible, from extraction by an indeterminate number of followers. The continuous nature of this problem setting leads to new challenges and solutions, very different in character from in the discrete Stackelberg settings previously studied. In this paper, we give an optimal patrol allocation algorithm and a guaranteed approximation algorithm, the latter of which is more efficient and yields simpler, more practical patrol allocations. In our experimental investigations, we find that these algorithms perform significantly better—yielding a larger pristine area—than naive patrol allocations.
2012_34_teamcore_forestoptmas2012_cameraready.pdf
Bostjan Kaluza, Gal Kaminka, and Milind Tambe. 2012. “Detection of Suspicious Behavior from a Sparse Set of Multiagent Interactions .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS) .Abstract
In many multiagent domains, no single observation event is sufficient to determine that the behavior of individuals is suspicious. Instead, suspiciousness must be inferred from a combination of multiple events, where events refer to the individual’s interactions with other individuals. Hence, a detection system must employ a detector that combines evidence from multiple events, in contrast to most previous work, which focuses on the detection of a single, clearly suspicious event. This paper proposes a two-step detection system, where it first detects trigger events from multiagent interactions, and then combines the evidence to provide a degree of suspicion. The paper provides three key contributions: (i) proposes a novel detector that generalizes a utility-based plan recognition with arbitrary utility functions, (ii) specifies conditions that any reasonable detector should satisfy, and (iii) analyzes three detectors and compares them with the proposed approach. The results on a simulated airport domain and a dangerous-driver domain show that our new algorithm outperforms other approaches in several settings.
2012_18_teamcore_paper-aamas2012.cr_.pdf
Jason Tsai, Emma Bowring, Stacy Marsella, Wendy Wood, and Milind Tambe. 2012. “Emotional Contagion with Virtual Characters: Extended Abstract .” In International Conference on Autonomous Agents and Multiagent Systems (AAMAS)(Short paper).Abstract
In social psychology, emotional contagion describes the widely observed phenomenon of one person’s emotions mimicking surrounding people’s emotions [8]. While it has been observed in humanhuman interactions, no known studies have examined its existence in agent-human interactions. As virtual characters make their way into high-risk, high-impact applications such as psychotherapy and military training with increasing frequency, the emotional impact of the agents’ expressions must be accurately understood to avoid undesirable repercussions.
2012_16_teamcore_ec-shortpaper.pdf
Milind Tambe and Bo An. 2012. “Game Theory for Security: A Real-World Challenge Problem for Multiagent Systems and Beyond .” In AAAI Spring Symposium on Game Theory for Security, Sustainability and Health.Abstract
The goal of this paper is to introduce a real-world challenge problem for researchers in multiagent systems and beyond, where our collective efforts may have a significant impact on activities in the real-world. The challenge is in applying game theory for security: Our goal is not only to introduce the problem, but also to provide exemplars of initial successes of deployed systems in this challenge problem arena, some key open research challenges and pointers to getting started in this research.
2012_4_teamcore_aaaiss12challenge.pdf
Bo An and Milind Tambe. 2012. “Game Theory for Security: An Important Challenge for Multiagent Systems .” In European Workshop on Multiagent Systems (EUMAS) 2011 workshop (Invited) .Abstract
The goal of this paper is to introduce a real-world challenge problem for researchers in multiagent systems and beyond, where our collective efforts may have a significant impact on activities in the real-world. The challenge is in applying game theory for security: Our goal is not only to introduce the problem, but also to provide exemplars of initial successes of deployed systems in this challenge problem arena, some key open research challenges and pointers to getting started in this research.
2012_24_teamcore_eumas.pdf
Milind Tambe, Manish Jain, James Adam Pita, and Albert Xin Jiang. 2012. “Game Theory for Security: Key Algorithmic Principles, Deployed Systems, Lessons Learned.” In 50th Annual Allerton Conference on Communication, Control, and Computing .Abstract
Security is a critical concern around the world. In many security domains, limited security resources prevent full security coverage at all times; instead, these limited resources must be scheduled, avoiding schedule predictability, while simultaneously taking into account different target priorities, the responses of the adversaries to the security posture and potential uncertainty over adversary types. Computational game theory can help design such unpredictable security schedules. Indeed, casting the problem as a Bayesian Stackelberg game, we have developed new algorithms that are now deployed over multiple years in multiple applications for security scheduling. These applications are leading to real-world use-inspired research in the emerging research area of “security games”; specifically, the research challenges posed by these applications include scaling up security games to largescale problems, handling significant adversarial uncertainty, dealing with bounded rationality of human adversaries, and other interdisciplinary challenges.
2012_43_teamcore_allerton.pdf

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